![]() Larger ships will be slower close to the coast and I can already imagine that trade routes with groups of small boats may perform better than they would with a single tall ship. The wind overlay shows the direction and strength of the wind, allowing you to optimize your trade routes for speed rather than simply selecting the most geographically logical path and hoping for the best. ![]() In theory, this could mean trade routes take much longer to complete but this is where Port Royale 4’s first new feature comes in – the wind map. I got flashbacks to Sid Meier’s Pirates! which, in my recollection, had the largest map of any Caribbean-themed game that I’d played. It’s not that any of the prior games lacked size, but this is something else. Our game now set up, we ventured into the game world, which is absolutely huge. For your character, selecting a class gives you additional bonuses such as an extra ship for the Adventurer class or the ability to trade without licenses for the Trader class. Adopting England as your nation will give you a bonus for anything to do with war, the Dutch excel in trade, the French are superb colony builders, and Spain expands quicker than any other nation. Our pick of nations consisted of the usual suspects. The foundation was there, though, sporting some promising looking new building blocks. The demo build I was able to spend some time with was an early alpha and still a bit rough around the edges. How excited? Port Royale 3 has already been living on my hard drive for the last six months or so – did I know 4 was coming? While I would have loved to return to the Hanse, I’m excited to go back to the Caribbean for Port Royale 4. In Kalypso’s case, saying “Come and see our new trading simulation” was a dead giveaway for a new Patrician-style game. Usually there are few clues as to what they might be. It’s a good distraction for a few hours, but not a title many will find themselves returning to in the long run.Every year there are a few Gamescom appointments set up for games that we don’t know the name of until the event actually starts. It fails to distinguish itself in any way. It’s not to say that Port Royale 4 is a bad game. There’s no big buildup to an endgame, so everything has that mid-game feeling of going through the paces. Both the trading and town building are surface deep, and after 15 or so hours of gameplay, everything is just repetition. Port Royale 4 will be an interesting distraction for fans of management sims, but none of its systems are complex enough to hook players for long. However, for the most part, naval fighting is a rather dull affair. Ships do get some abilities, both inherently and through assigned fleet captains. Movement and attacks are limited by a run-of-the-mill AP system that any fan of turn-based games will be immediately familiar with. Each side takes turns until one is defeated. ![]() Users can engage in piracy if they wish, but it’s a waste of time and effort compared to simply trading.Ĭombat in Port Royale 4 is very spartan and takes place on a grid. Unfortunately, players aren’t going to have their pirate conquest wishes come true in Port Royale 4. There’s a whole blockbuster franchise dedicated to pirates in the Caribbean, though I forget the name of it off the top of my head. The only thing people really find interesting about the Caribbean in the late 16th century is the pirates. If not, they need to build houses and facilities nearby to ensure workers are happy. If one has enough workers available, they can build new manufacturing facilities, mining, growing crops, etc. However, the city management is relatively barebones and just comes down to numbers. However, once these routes are established, there’s nothing else to do besides accomplishing tasks from the Viceroy.Īs the player builds Fame, they’ll be allowed to govern other settlements. Sure, trade routes have some complexity since users must consider things like weather, wind direction, ocean depth, and currents. Players can establish automated trade routes and sit back and rake in cash. In the end, though, all the complexity is somewhat superfluous. The UI in this game is not ideal, and you must frequently switch between menus and spreadsheets to find the info you need for trading. All this is done through an intricate web of menus, which can be a bit frustrating. To actually prosper in Port Royale 4, you must trade with other colonies.
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